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CLC: SPORT AND COMPETITIVE RULES

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The Competitive Light-Saber Combat (C.L.C.) League is a coed competition sport using a specific instrument named the “light-saber” in various forms of armed combat. This is a weapon with a weightless blade and a 360° edge that cuts everything except itself. The current standard type of combat is one-to-one dueling.

During competitions, the divisions will be as follows:

  • Minor League: Ages 10-12
  • Junior League: Ages 13-17
  • Pro League: Ages 18 and up
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THE LIGHTSABER...

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Saberation CLC Competitive Lightsaber Combat (147)

The “SABER” must have a hilt and blade with sound and light. For safety reasons the hilts cannot have cutting, barbed or dangerous parts in the event they come into contact with the adversary’s body or uniform; and the electronics must be equipped with batteries protected from short circuits, undervoltage and overvoltage, be inserted inside a casing equipped with vent holes.

The BLADE, a polycarbonate tube of a diameter of 7/8” – 1” with a heavy combat gauge, which must come out of the hilt 32” – 35”, with a tolerance range of 1/2”. The length of the blade is calculated including the tip which must be hemispherical and not pointed. Once the blade is illuminated, the saber is considered to be “armed”. Otherwise it is considered “unarmed”. Sabers without light or sound are not permitted. No delay between motion and associated light and/or sound effects shall be noticed.

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TARGETS AND POINTS...

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THE TARGETS AND POINTS:
The light-saber hilt, hands and lower legs, from the knee (not included) down, are not considered targets and no points will be awarded.

  • Each of the forearms, from the elbow (not included) to the wrist, and the head, are worth 1 point.
  • The entire rest of the body from the elbows to the knees is worth 3 points.
  • The back is worth 5 points. See image.
  • A win can be assigned on first touch and according to points.
target

POINTS ARE OBTAINED BY:

– Striking the adversary on a target with the armed blade of your own saber; (Points are based upon the target that was hit)

– Forcing the adversary beyond the limit of the combat arena, which is intended as suspended in the void. (1 point)

PENALTY BY POINTS ARE TAKEN AWAY BY:

– Striking the adversary on a RED target (1 point)

– Touching yourself on a target with your own saber (Points are based upon the target hit)

– Intentionally blocking a valid hit using a non-point area of the body. Examples are blocking by raising your lower leg into the path of a saber, or with any part of your hand that has left your own saber hilt to prevent opponent’s points. Preventing a strike to the face with your hand is acceptable and may not incur a penalty, at the referee’s discretion. (1 point)

– Or by receiving a penalty card (See Penalties).

COMBAT TIME:

In Individual and Coach Matches, there is a 2 minute time limit to the duration of a spar in pool rounds. There is a 3 minute time limit to the duration of elimination rounds. Elimination rounds are set up as a double elimination with style being the focus. For Team Combat Matches, it is 4 minute time limit in pool rounds and 6 minute time limit in elimination rounds.

There will be a 60 seconds add to the clock for any tie to determine the winner.

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HOW THE SPORT IS PLAYED...

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SIZE OF THE COMBAT ARENA:
Size of the combat arena The combat arena for competitions is a 30 foot hexagon.

CLC ARENA

Two Athletes will be asked to enter the “ring” by the Head Referee or a Coach if in a Tribe lesson. The Referee will ask the athletes to take their position in the center of the ring facing each other. The Referee will ask that the athletes “salute” each other as a sign of respect and friendly fighting. The Referee will ask that the athletes then take the “guard” position. The athletes should take the guard position when they are ready to fight. Then the Referee will start the fight with “Begin”.

The athletes should not move or begin fighting until the referee calls “begin”, movement of an athlete will result in penalties. (1st offence verbal warning, 2nd offence yellow card, 3rd offence red card)

The words used during fighting by the referee are as follows:

  • “Take your Position” – Lining up the athletes in the beginning of the bout;
  • “Salute” – At the beginning and ending of every bout;
  • “Ready” – To assure the athletes are able to start or restart the fight;
  • “Guard” – Position the fight always starts in;
  • “Begin” – To start any bout from the beginning or restart during the bout;
  • “Stop” – To stop any bout as to award points, give penalties or end the bout.
Saberation CLC Competitive Lightsaber Combat (126)

During the bout, if the referee calls for a “stop” the athletes will quickly return to the center of the ring and await the next command given by the referee.

Double-hits without defense are those which occur when two athletes strike each other in the same tempo (i.e. at the same time), usually as their first action and neither athlete has made any attempt at defense. If three (3) double-hits without defense are accumulated in a single pool match, both fighters will record a loss for that match (0 points in Combat and Style). If three or more double-hits are accumulated in an elimination match, both athletes will be removed from that bracket. When practicing in Tribe lessons, three (3) double-hits should end the match with no winner..

No thrusts or any movements that bring with them a direct touch with the tip are permitted. If this occurs the athlete will receive penalties. (1st offence yellow card, 2nd offence red card, 3rd offence black card) In spite of the fact that it is a valid target, the face area is particularly delicate and should be avoided at all costs. Keeping this in mind, if a blade is coming toward the face or too fast and an athlete grabs the blade for reasons of safety, there will be no penalty for grabbing the blade.

Saberation CLC Competitive Lightsaber Combat (133)

Even though the hands and hilt are not a target or worth any points, if an athlete deliberately grabs the blade of their opponent during a bout in order to score points, the athlete will be eliminated from the match and the opponent will move forward as the winner.

A disarmed saber is considered to be non-existent and all the techniques carried out in this status are considered to be not valid.

Saberation CLC Competitive Lightsaber Combat (156)

If an athlete is disarmed during a bout (lose of saber), an immediate reset of the match is to be initiated and the disarmed athlete will loose one point. If your saber tip flies off you cannot duel until you get a new one.

When the fight is over the athletes will again salute each other before leaving the ring. If an athlete decides not to salute or throws down his/her saber, that is a sign of poor sportsmanship and is a penalty at the yellow card level.

Final victory is obtained by reaching the highest number of points within the set amount of time, or the first athlete to be in the lead by 12 pts anytime during the time limit, whichever comes first.

In the event of a tie, an imperial decree will be issued to the first opponent to score within an addition 60 second time limit.

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TEAM COMBAT MATCHES...

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clc saber arts team

Team Matches are similar to Individual Matches in structure. There is still a pool round and two elimination rounds. Team matches are also still divided amongst the three divisions of Minor, JR and Pro. Meaning all the athletes on the team must be in the same division. The time limit is doubled but the winning point spread has remained the same. The main difference between the Individual Matches and Team Matches is that the coach is choosing which player to put in and when.

The match is between 2 teams, consisting of 5 athletes and a coach each. (If a coach has more than one team in their tribe, the coach may assign an assistant coach for this role.) The coach or acting coach will not fight during any team matches. The coach’s job is to coach! The coach will choose which player to put in and when, in order to win the match and move to the next match.

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All athletes and coaches enter the ring at the beginning and end of the match and salute each other showing a sign of respect and friendly competition. Only one athlete from each team will be fighting at a time.

One side of the Hexagon is labeled for each team. The rest of the team and the coach will be on their side of the “ring” once the match has started. The coach may initiate a switch of athletes right after the referee has called “stop” or as the athletes are entering the center of the ring before another bout starts. Only one switch of athletes per coach per bout is allowed. If a coach switches an athlete and the opponent coach switches an athlete, there will be no more switching for that bout. No switches are done during the fight of the bout.

If a double-hit occurs it is mandatory that a switch of athletes is made by both coaches.

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HOW TO HANDLE DISPUTES...

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During a match the Head Referee has the final decision. The athletes should not dispute or argue with the Referees during the match. Doing so could cause a penalty of a yellow card level or higher. As an athlete and a coach, it is the responsibility to act according to the rules of CLC at a CLC or Tribe event. If a referee, judge, coach, CLC event coordinator sees or hears an athlete violating the rules while not in the ring fighting, but at a CLC or Tribe event they may start a grievance to give penalties to an athlete who has violated the code.

If any athlete wants to learn more about the decisions made by a referee, judge, coach or CLC event coordinator, they should start with going to their personal coach for answers. The coaches have the information needed to do what needs to be done

PENALTIES...

Most of the time the penalties will be given to the athletes while in the “ring” and fighting. Please note that the penalties can be given when an athlete is violating the rules or code and at a CLC or Tribe event.

VERBAL WARNING

Given to remind athletes of the rules or code. Warning is given clearly stating the reasons why. There is no exchange of points or other penalties

YELLOW CARD

Given when a minor act is done on purpose or accident. Also given if the Verbal Warning Penalty has already been given and the act is repeated. This occurs when there is a lack of respecting ones opponent; swinging the saber extremely hard, wildly or thrust attacks. The penalty is a point is given to the opponent

RED CARD

Given when a major act is done on purpose or accident. Also given if the Yellow Card Penalty has already been given and the act is repeated. This occurs when an athlete not paying attention to the fight, where the actions can cause the opponent to get physically injured. The penalty is Forfeiture of the match and the opponent moves forward regardless of points.

BLACK CARD

Given when there is a clear intent or desire to do harm to the referee, coach or opponent. The penalty is Forfeiture of the Competition or Event.
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